Play as a crow who collects songs to bring back to a sad crow at home.

As you walk around, you'll encounter woodland creatures in trouble or just wanting someone to play with. By interacting with these creatures your little crow learns a new song, be that pleading, anger, reassurance etc.  

The meaning and relevance of each song is not explicitly said, neither is your relationship with the sad crow or what, if anything,  made the crow sad in the first place. I leave this up to you and your imagination and personal experience. Project what you will onto these characters and I hope there is a coherent story that unfolds for you in the end.


Inputs:

  • WASD for movement
  • Mouse for Camera Movement
  • Shift to run
  • E to interact when prompted
  • 1,2,3 keys to change mouse sensitivity

Important: Time scheduled music means that clicking outside of the game window could cause problems when interacting with an animal


MADE FOR THE GDKO23 GAME JAM- Round 2:

This is round 2 of the Jam, with the theme being: Tell a Story Using Sound.


(Story, Idea, Game Design, UI, 2D Art, Level Design, & Music all made by me (Isaac Yianni))

(3D Models from Low-poly simple nature pack, Low-poly tree pack, and Quirky Animal series on the Asset Store,  Pixel Shader from ProPixelizer on the Asset Store, nature sounds from ZapSplat)



SPOILERS IF YOU ARE LOST:

If you are struggling with what to do to progress the story and find all the songs here is a list of things:

  1. Pig song can be obtained by picking up the bone nearby (press E next to it), and bringing it back to the pig
  2. Fox song can be obtained by jumping up at the log that is on the edge of the river to knock it down
  3. Racoon song can be obtained by chasing the racoon to different bushes a number of times
  4. Owl song can be obtained by jumping across the pillars of stone to reach the owls at the top of a large cylindrical pillar.
  5. Snake song can be obtained after obtaining all other songs. Snakes will appear near the owl pillar. Jump across from the owl pillar onto a green box attached to the wall, then fly across to the snake in the tree. when you touch it, you'll pick it up automatically. take this to the snake below.
  6. once the snake song is obtained, head back to the sad crow and get near and press E. This will initiate the final scene.

(Remember you can sprint with Shift if you are finding jumps difficult)


Download

Download
SometimesYouFeelSad_Windows0.1.zip 52 MB

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